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The Party

Grogar
Jugedai
Rutherford Pfitzgerald Wizzlecrank
Stryder Aramanth
Theren
Tyrael Leafwalker

Campaign Background

Of The Evil Races
Of Elves
Of Dwarves
Of Gnomes
Of Humans
The Great Tragedy
The Age of Strife

Campaign Guide

Player Races
Player Classes

Campaign World

Locales
Pantheon
Calendar
Climate

Home and Hearth

Government
City and Countryside
Class and Station
Families
Learning
Adventurers
Language
Mercenary Companies

Magic In Society

The Art
Religion
Magic Items

Coin and Commerce

Labor
Agriculture and Industry
Travel
Trade

Geography

The North
The South
The Heart
The East
The West

Elf Enclaves
The High Elves are led by a single King who resides in the great northern forest realm of Storaskogen. King Taletreader has regular council with the Enclaves from the other forest realms across Egron, but holds little sway over the Wild Elves of Vildaskogen. Little is known of the Enclaves besides Storaskogen as it has the only known Elven cities. These magnificent cities are crafted of ice, living tree, and stone and are home to thousands of Elves from all the Enclaves. Since the Great Tragedy travel within the Enclaves and the Kingdom of Ice is almost unheard of.

Camlaskogen
Haxskogen
Spokskogen
Storaskogen
Vildaskogen

Dwarf Holds
Four great Dwarf Clans reside on Egron. Each Clan resides in a single mountain range, but many great halls extend deep beneath their Holds. Few non-dwarves go within the halls with the grace of the Dwarf Clans, and even fewer go in without their grace. Each Dwarf Clan has their own characteristics, mannerisms and culture, but they all stay true to being Dwarf. The Dwarves are well known for their crafting prowess and they have Trading Companies that regularly travel between the Holds.

Blabergen
Kllippbergen
Ovarybergen
Vattebergen

Human Kingdoms
The ten Human Kingdoms have known little peace in their time on Egron. Each Kingdom is very different from the next. All of them having different foods, customs, architecture, governments, and populations. There is open trade between them all, but little intermingling of cultures due to the dangers of travelling the open road. To that point, most trade actually occurs via the seas of Egron, and most of the Human Kingdoms are known for their nautical prowess. Each Kingdom patrols outward of their borders very rarely, but securing the roads between their own cities (for the most part).

Arbanien
Berghem
Farfara
Frankanien
Ibkasien
Norrhem
Ostrike
Romsala
Sagorike
Vastrike

Gnome City State

Gnomia

Dragonborn Tribal Lands

Rodabergen

Free Cities
Forts, ports, outposts, villages, cantons, camps, and more; the Free “cities” of Egron are home to more than their fair share of excitement. Each has a unique flare, and a few are home to their very own Mercenary Company. This provides excellent opportunity for defense, trade, and adventure. More Adventurers hail from the Free Cities than anywhere else on Egron.

Trollhaven
Isthmia
Newhurst
Port Pine
Port Orak
Pollentia
Shoresea
Anvilhead
Mor Khazgur
Crossroads
Oasis
Eastburn
Welledge
Mallowice

Badlands

Jatarnasskog
Trollskogen
Gamlaskogen
Vatteskogen
Swartaskogen
Vattebergen
Skelettbergen
Obygden
Zamhara

Organizations

Smolhunds
The Order
Hands of Fate
Dragon Flame
Heart Seekers
Golden Storm

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